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My ToolsBREAKDOWNRESUMECONTACT
 
youFarm
This is a project of a cloud based rendering system and manager that I'm developing using all my renderfarm experience and programming skills. It's an ongoing project, still in beta and testing but already helped some productions deadline from O2 Filmes and others.
If you're interested in this project, please contact me for more info!
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zAssets
This is my own assets project that I fully designed and created. It's in use at O2 Filmes as part of their pipeline project. Here you can see how it works under Maya, controlling how the user opens, saves, releases scenes and publish playblasts directly to FTrack. It minimizes user errors by taking control, renaming scenes and saving in the right location. It uses Python and the same library is compatible with Maya and Max, and multiple OS environment.

Click here to read about a Case Study from O2 Filmes where my tools are being used.
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syncManager
syncClient is a tool written in Python, multiplatform and part of my pipeline system project. Through it, all clients machines receive updates of plugins, software, scripts and everything else related to the pipe, generated by the syncManager, thus keeping all machines exactly alike and avoiding problems, especially at the render time. And, if you loose everything on your master server, you have copies of it at all clients.
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syncClient
syncClient is a tool written in Python, multi-platform and part of my pipeline system project. Through it, all clients machines receive updates of plugins, software, scripts and everything else related to the pipe, generated by the syncManager, thus keeping all machines exactly alike and avoiding problems, especially at render time. Note, if you lose everything on your master server, you have copies of it on all clients.
more info